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    Kiara Ferro

    KitKet
    KitKet


    Posts : 634
    Join date : 2018-09-26

    Kiara Ferro Empty Kiara Ferro

    Post by KitKet Thu Feb 21, 2019 8:00 am

    Name: Kiara Ferro
    Gender: Female
    Age: 17

    Race: Human
    Citizenship: Stahlmin

    Occupation: Artificer

    Appearance: Kiara has always been an outlandish and eccentric character and her appearance often shows this. She has choppy, blond hair, often accentuated with pigtails or a hairband. She is almost never seen with some kind of jewelry hanging off said hairband. While she was born with two sky blue eyes, an accident when she was young involving a walpurgis damaged one badly. Through months of healing she managed to regain most of her eyesight, but her eye had changed to a bright yellow.

    The rest of her odd appearances is mostly due to herself and her experiments. She once theorized that humans could ALSO transform into a bestial state like Enkidu given the right kind of magic. While the experiment was an utter failure, it left her with incredibly sharp teeth and hair that grows way faster than what’s normal for a human. She has no idea how to remedy this. From the neck down, Kiara has tattoos taking up the rest of her body. While the design itself is flowing and pretty, upon closer inspection one could see that she has inscribed runes into her skin with ink. When these ruins are charged, the glow a bright yellow.

    Finally, her outerwear tends to be light at best. She wears enough to be decent, but loose enough to get at her tattoos should she need to use them. Usually she wears black and gold shawl pulled over a top that has been cut just above her navel. Father down she wears simple shorts with sandals. She wears twin, golden rings around her wrists and a third as a choker.

    Personality: Judging from Kiara’s appearance along, one would think they were about to meet an odd or suspicious character. They would be entirely correct. Since birth Kiara has always been a bit off, though the trait seemingly intensified after a chance encounter with a walpurgis. She’s always been disinterested in other people’s opinions to an incredible degree. She acts in any way she deems fit so long as she’s not breaking any laws. Even then she’ll try for loopholes if she can.

    Her main issue is revolved around that her morals are pretty much non-existent. She can justify almost anything and often won’t feel any guilt for her actions. What’s worse is that she can be incredibly impulsive and quite often has to justify her actions after the fact. She more so lives by a list of do’s and don’ts put together by her parents before she struck out on her own. That list has gotten pretty extensive.

    Despite this, Kiara is actually a very friendly person. She enjoys speaking with others, but can often lack understanding of their views. This quite often leads to frustration, and a bit of jealousy on her part. She often wonders if she is broken in some way, as she seemingly “doesn’t feel things right.” She often seeks spells to fix herself, but has never come up with anything substantial. She tries not to show it, but she harbors an intense hatred of walpurgis and anything related to them.

    One constant solace in her life has always been tinkering. She can spend hours trying to make gadgets and infuse them with magic. On more than one occasion she’s tried to mimic the technical prowess of the Enkidu, but considering their fundamental differences most of her final products still pale in comparison. She enjoys her work as an artificer, but she enjoys experimenting even more. In the past she’d try new spells on her peers (they were fine with it, she’d pay them at least.), but as they got more and more dangerous and extensive she moved on to herself. When her parent’s stepped in and told he she couldn’t do that either, she finally turned to animals and corpses. She has been kicked out of more than one town for grave robbing.

    History: Kiara was born into artificing. Born in Ostmont and a child of two highly respected artificers, she’d been studying runes and their applications since she was old enough to walk. Her parents were often strict and held high expectations of her. Oddly enough, Kiara flourished. Her memorization of  runes and cartic marks came as naturally as breathing to her and before she hit ten she was already helping make weapons and small machines. She’d always been an odd child though, with strange thinking and impulsive decisions that often caused issues. She got away with many of her antics only because of her name. She eventually was enrolled into Ostmont crafting school and quickly became one of their top students.

    Sadly though, this name coupled with her skill earned the resentment of her peers. They figured that she thought she was better than them, and, in truth, she did. Still, she found a friend in another artificer by the name of Anna. They had a similar mindset and would often bounce ideas off each other.

    Sadly, their friendship ended abruptly due to a walpurgis losing control of themselves while trying to escape the Expiate. Kiara and Anna were simply at the wrong place at the wrong time. Both were gravely wounded, but Kiara was the only one who recovered. After this accident, Kiara’s odd behavior worsened intensely. She decided she would one day join the Expiate and threw herself into the study the personal use of cartic magic. She found it an easy enough transition. She ended up dropping out of her school at the age of fifteen. Her parents were furious. They eventually ended in an ultimatum. Either go back or leave.

    She chose the latter.

    Weapon: Tulip: Despite the cutesy name, the weapon is anything but. It takes the shape of a massive hammer with several runes inscribed on the handle and hammer itself. When fully charged, the runes on the handle increase the strength of the holder exponentially, making wielding this hammer much MUCH easier. The runes on the end of the hammer, when activated, send a blast of fire on the opposite direction, which, in turn, propels the hammer forward at a breakneck pace. Kiara tends to pull this around in a wagon, as it is normally too heavy to carry and she doesn’t want to waste the charge on its handle.

    -

    Her second weapon is actually her own body. With several runes inked into her body, she has easy access to a number of charged spells.

    Right and left arm: Haste (Focuses her mind and helps with the rapid casting of spells)
    Legs: Air Step (Increases her jump height and allows her seemingly kick off the air above her. The more tired she is, the harder it is to pull off.)
    Front: Spell Ward: A simple spell to defend against most cantus magics. While it doesn’t negate the spells effects, it can help her absorb the blow if she needs to.
    Back: Heal (As it sounds, reknits wounds and eases pain. Will not fully restore her, but it’ll certainly keep her from dying.)

    Hands: SuperNova: (A spell of Kiara’s own design and made to use in emergency situations only. A massive blast of fire will erupt from her fingertips, center on a spot and the explode violently in a multicolored flame that lasts for a few seconds. The blast itself will send Kiara and anything outside of it flying backwards. The biggest issue with this spell is the fact that it’s being cast from Kiara’s skin and will basically char them to the bone.


    Skills:
    Artifice Master: Kiara has been crafting since birth. This plus her prodigious memorization of Cartic marks and runes makes it easy to make and enchant different weapons and machines. The only difficult part can be getting the necessary parts for everything.

    Melee weapons (beginner): Sadly, enchanting something and using it are two different beasts. While she understands the ins and outs of most weapons, she is by no means proficient with them. At least she knows how to swing a hammer.

    Cartic Mark Memorization Expert: Kiara’s memory is bordering on eidetic. This makes the memorization of marks and their utilization come naturally to her.

    Casting Intermediate: The rapid casting of spells on the fly is a little bit harder for Kiara. She often has a hard time deciding what to cast, or ends up burning through her anima too quickly.

    Alteration Novice: Kiara has figured out just enough alteration to be clever, but there are often easier ways to get what she needs done and she ends up wasting both energy and stamina.

    Destruction Intermediate: In a similar fashion to Alteration, Kiara has learned just a bit more with destruction magic. She knows enough to develop and augment her spells, but it is quite often dangerous for her and her more destructive spells can be very draining.

    Healing Beginner: You probably shouldn't ask Kiara to heal you. The spells she knows are mostly to keep her alive and help with trauma. It can save a life, but there a much better alternatives.

    Strengths/Weaknesses:
    Kiara’s biggest strength has always been her casting flexibility. Having studied several schools, she takes a bit from each to make herself a well rounded combatant. The issue with this is that she is by no means a master of any of them (though she tends to enjoy fire based spells the most). She is also impulsive in battle and tends to not think things through, often causing collateral damage or even hurting allies.

    Her heavily reliance on magic can also be a bane if she finds herself exhausted or an Enkidu weakens her spells. She is by no means a good melee opponent and mostly relies on the enchanted nature of her weapon to carry her through. Another large issue is that if she is disarmed and her weapons are still charged, her enemies may be able to use it against her.

    Thankfully, if she has time to actually think a battle through, she can be a serious help to her allies. Her outside the box thinking can lead to odd, but effective plans that could turn the tide of a battle. The issue is keeping her to said plan, as her previously mentioned impulsiveness can really throw a wrench in things.

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